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Ica Skinned Mesh Docs
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Limitations

Current Caveats

  • Only float2 UVs supported.*

  • Motion Vectors supported on Unity 6 and later.**

  • Normal recompute tangent is is equivalent of “legacy with split tangents” and not “mikktspace”.

  • Normal recompute does not support for sharp edges.

  • Animation Culling is not supported.*

  • Ica Skinner has higher Vram usage than SMR. **

  • Nothing is cached in pre built, this results higher startup initialization time. **

  • Ica Skinner has different performance characteristics (could be better or worse) **

  • Runtime API is not stable *

  • 4 Bones per Vertex Only *

  • Not all SMR api methods provided in Ica Skinner *

  • Verlet Physics still in experimental state *

  • Tension compute still in experimental state *

  • Shear transform (happens when multiple non-uniform scaling in a transform chain) only supported by LBS mode.

(*) Planned to be fixed or improved.

(**) These unlikely to be fixed unless Unity has better API.

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Last updated 2 months ago