Limitations
Current Caveats
Only float2 UVs supported.*
Motion Vectors supported on Unity 6 and later.**
Normal recompute tangent is is equivalent of “legacy with split tangents” and not “mikktspace”.
Normal recompute does not support for sharp edges.
Animation Culling is not supported.*
Ica Skinner has higher Vram usage than SMR. **
Nothing is cached in pre built, this results higher startup initialization time. **
Ica Skinner has different performance characteristics (could be better or worse) **
Runtime API is not stable *
4 Bones per Vertex Only *
Not all SMR api methods provided in Ica Skinner *
Verlet Physics still in experimental state *
Tension compute still in experimental state *
(*) Planned to be fixed or improved.
(**) These unlikely to be fixed unless Unity has better API.
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