Ica Skinner

Parameters
Skinning Mode:
Bone skinning mode for this skinner. LBS is equivalent to built in skinning. DQ is Dual Quaternion without bone scaling support.
Compute Blend Shapes:
Enable blend shape skinning for this skinner.
Compute Normals:
Enable post deformation normal recompute for this skinner. If its disabled normals will be incorrect.
Culling Mode:
Culling Mode that will be used on Animator when Mesh Renderer become invisible. Has no effect if Animator is null.
Animator:
Optional Animator, when mesh renderer became invisible, this animator will be culled by specified mode. Make Sure one animator always driven by one IcaSkinner.
Transfer Materials on Init:
Transfer materials from SMR to Mesh Renderer on init (OnEnable). Disable if you want to manage materials yourself.
Draw Gizmos:
Draw bounding box of this skinner while in Editor.
Experimental Features
Experimental feature means you may encounter bugs or this feature could be ditched altogether in the future.
Verlet Compute:
Tension Compute:
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